package
{
	import mx.core.Application;
	import DramCore.GibGame;
	import GibUI.Sound.SoundControlAS;
	
	public class DramatonAS extends Application
	{
		public var _game:GibGame;
		public var soundControl:SoundControlAS;
		public var _assetPath:String = "assets/fsm";
		public var GODZName:String = "";
		public var startScript:String = "creation.dram";
						
		public function DramatonAS()
		{
			super();
			this.soundControl = new SoundControlAS();
			this._game = new GibGame( );
		}
		public function selectGOD( GOD:String ):void {
			this.GODZName = GOD;
			this._assetPath = "assets/"+ this.GODZName;
			// Flip to GOD page
			this.currentState = "GODZCommon";
		}
		
	}
}